Math 341: Introduction to the Mathematics of Computer Graphics

Spring 2024-2025

Prerequisite:  MA221
Credits:  4
Instructor: Joshua Holden
Office:  FL107
Office Phone: 877-8320
E-mail: holden@rose-hulman.edu
Web Page: http://www.rose-hulman.edu/~holden

Textbook:  https://bookstore.ams.org/clrm-51/
https://ebus.ams.org/ProductImages/clrm-51-e-cov-1.jpg


Description

The mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling.  We will be answering questions such as:

    • How do artists build up realistic shapes from geometric primitives?
    • What computations is my computer doing when it generates a realistic image of my 3D scene?
    • What mathematical tools can I use to animate an object through space?
    • Why do movies always look more realistic than video games?